Intelligent gamification to develop alert and resilient minds.

A cognitive vaccine against social media disinformation.
A revolutionary educational mobile game based on Inoculation Theory (prebunking). Young people learn disinformation techniques by playing as content creators, building 'mental antibodies' against online manipulation.
Features & Benefits
Game-based pedagogical interventions.
Our team develops physical educational games (cards or board games) that can be used not only in formal and non-formal education settings (classrooms and school events), but also in corporate training and workshops, as well as moments of leisure and lots of learning among family and friends.
Why use it in the classroom?



In-person interaction for deep debates.

Meet our methodology.
In the book Meias#Verdades: Learn to Unmask Disinformation Tactics and Combat Fake News!, researcher Karoline Fernandes discusses the most current theoretical concepts of disinformation and defends the application of the prebunking method in serious game design as an effective strategy to prevent people against online manipulation.
Publication Highlights

Animal Welfare Literacy
The Código PATA project is a set of gamified educational interventions designed to teach children and adolescents about animal welfare. Using our methodologies, we are developing a mobile game that can be downloaded for free from app stores starting in the first half of 2027, as well as a card game to guarantee fun among friends and family. The project also included a series of microvideos with gamified missions so kids can learn how to take care of their pets!!
We offer guided pilot programs and complete pedagogical consulting for education departments and school networks.
